

You can piece together much of the story that way. So every corpse in the game has a little story to tell of how they died.

"There are also black box devices that all personnel or machines had installed. "You can interact with corpses that you find, and you get, like, the last 20 seconds of that person or machine's life," explained Grip.

Everybody's got a story to tell, and so too does every body have a story to tell. Frictional creative director Thomas Grip told me that will be true of every corpse you discover in SOMA. Interacting with the body, however, produced an unexpected effect: an audio playback of this person's final moments. There was a body in the rather confined storeroom next to a pool of electrified water, bouquets of ropey, sparking wires blossoming from nearby walls. Yes of course they were.)Īnother perfunctory put-the-bit-into-the-other-bit puzzle later, however, I came across a couple of SOMA's most interesting, er, bits. What happened here, exactly? (Probably monsters.) Where'd everybody go? (Probably monsters.) Were monsters involved? (No, genius. All of this cobbled together in a nearly pitch-black observation deck, but clearly abandoned to the ravages of time. Rotting mattresses on a sticky floor, a makeshift clothes line bleeding oil and grease, food that stopped qualifying as food eons ago. There, I found the remains of an impromptu living quarters. Not particularly surprised and kind of ready to discover something of substance about this place, I proceeded onward. And then - shock, awe, snap, crackle, pop - the valve broke off, offering the first of a few cheap jump scares. As I turned the valve - again, manually, Amnesia-style - the growling, grumbling, and scratching grew louder, closer. For instance, I made it to the opposite end of the achy breaky room, and I sighted a valve that would presumably open a door to an upstairs area. The first section of the demo was entirely made up of rather predictable tension building funhouse tricks. "However, I'm not going to do anything yet because it's far too early in the game for me to leap out and go 'OOGABOOGABOOGA.' So, you know, as you were." "I am a spooky thing lurking in the conspicuous darkness of those giant turbines over there," the menacing growls punctuated by piercing roars seemed to say. I emerged into a more open, ceaselessly clanking portion of the facility, and it was there that the genre's trademark Bestial Grumbles began.

I solved a brief, Amnesia-style object-manipulation puzzle involving plugs to open a door, and I was on my way. His goal? To escape this decrepit shell of a mechanical production facility (?) and find the one other human he'd managed to make contact with, a woman named Catherine. It was honestly a bit obnoxious, but fortunately he didn't pipe up too often. A frantic, slightly whiny, curse-spitting one. Right off the bat, though, I was stricken by something unexpected. I still thought I was in space at this point, as nothing had suggested otherwise. The demo I played began in an almost organic-looking ventilation shaft. Well, really cool ones probably do, but people don't usually let really cool ships become derelict. On a near-future Earth, as derelict spaceships don't often contain oceans. Manage cookie settingsĪaaaand ker-splash. To see this content please enable targeting cookies. It stands to be one of the game's most intriguing elements, but again, if you don't want to spoil the surprise probably turn back now. The short version? SOMA's setting - the physical location in which it occurs - is absolutely not what you were expecting. Oh, if you want to avoid spoilers, this is probably the part where you should run away screaming. Crept through these halls, turned these nobs, let these tidal waves of otherworldly sound crash into me as I press ever onward, slightly on-edge but no worse for the wear.Īllow me to explain myself in a bit more detail. I just feel like, despite a very unexpected setting, I've been here before. On the contrary: for a demo of a game that's at least a year out, the Amnesia spiritual successor practically sparkles beneath its grimy, moss-encrusted shell. It's not that I feel like SOMA is poorly made.
